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The Definition of Random
the definition of "Random":
anything that is incalculable by the human mind. When you roll dice the only reason that it is considered "random" is the fact that the human rolling the dice is not able to calculate all the factors involved (wind, hand motion, table surface etc.) and determine which side it will land on. download the program found here http://dmwdev.com/downloads/cocoa/Re...g%20Circle.zip Once you launch a few circles in this small program called "Rebounding Circles" it almost appears that these circle are moving at "random".......... "True Random": I don't about you, but it I seems to me that there must be "True Random" somewhere.... Surely there is something truly random out there; that isn't just a complex function of a few hundred (or million) variables. Smack dab in the center of the universe There is "True Random" some glob of goo thats just spurting out random pieces of atoms.. or.. dirt true random..... right |
do we have rules about posting while really freaking high?
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The definition of suspicious is 'a man doing push-ups in long grass'
very cool app though.... makes me wish I still took acid :) |
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Hehe, really nice app, lol, it would make a nice game too, pretty addictive (see attach) :p :)
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Call me a nerd, but I think I can see a use for this program. You could use it to explain why gases expand as their temperature increases. The window is resizable, you see. So you can show how when the movement gets a bit to schizophrenic, you can expand the sides and it calms down again.
As far as being on acid, and drugs and what not. I'm not sure how this would be all that exciting. Now...if all of the little circles changed to a random color whenever they contacted each other... |
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Oh man I think that circle just looked at me.
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lol, that's a great idea Zalister!
it could also be used to demonstrate the movement of molecules in a solid, liquid or gas... You could have a whole bunch of "particles" together, hitting against each-other, and barely moving in a solid, moving some in a liquid (less circles), and moving a lot in a gas (even less circles) :p |
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Here is my attempt to summarize your words. There are certain devices that require true random. These devices use a radioactive substance. The random number is based off the number of ions which are produced in a given timeframe. Quote:
I don't know of any device that can calculate the way dice will land. Now i don't know anything about this "radioactive" substance in which you are referring to, but would you actually argue that it is "True Random"... no variables involved whatsoever? |
How about some sort of shared application where users are assigned a bit which is set to 0 or 1 depending on their mouse clicks or something. I guess clicks would be skewed more toward 0 but you'd get pretty close to random.
Edit: Did have one thought re click-skew. If mouse-down toggles the user's bit rather than set's it to the mouse-down boolean state that would eliminate the skew. |
well, first, you don't quite have brownian motion in your app - speed should not be a constant, but should vary according to the angle of impact (conservation of momentum, yah?). and changing colors would be cool. lot of fun things you could do with an app like this. care to post the source code so we can have a little alteration competition? :)
with respect to 'true' randomness... that's a mathematical abstraction (a limit function) like infinity or the 'true' value of pi. its only real value is in establishing norms where there are no other applicable norms. so, when a ship is sinking, women and children get in the lifeboat first (because that's the cultural norm) and any left-over men flip a coin (because randomness implies fairness in an otherwise undecidable situation). you might see that a coin's not fair if you tossed it a few million times, but you only get to toss it once, and that's as random as you need it to be. |
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I think I was using a slightly different view of "true randomness" that you defined in your original post. I was using the definition that, given a sequence of items output by the random generator, they provide no information that will allow you to predict with any greater accuracy the next item in the sequence. I've just realised that this is known as statistical randomness, not "true randomness". So, back to your original question: Quote:
* If our thought processes are fully deterministic, then the 'choices' we make are dependant on the current 'state' of our brains, our environment, etc. Quote:
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When you talk about randomness, you must include probability of occurrence because randomness does have predictability when it's done frequently, this predictability is known as the probability distribution function p(y).
Even the seemingly random motion of molecules are governed by intermolecular van der wal forces of nature which gives rise to a distribution function. |
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There exist craps players who can manipulate (without cheating) their dice throwing well enough to give themselves a slight advantage over the house. |
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The principle of true randomness has nothing to do with how hard it is to calculate something, because if it can be calculated, it is not random, no matter how difficult the calculation might be.
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If we flip a coin one hundred billion times, we can accurately calculate that the percentage of heads will be almost exactly 50%, and likewise the number of tails. In fact, randomness demands that this calculation be accurate. ;) The only factors that I can see influencing that are: 1) Non-random tossing methods 2) Coin markings (such as a significant convex decoration on one side) that significantly shift the coin’s centre of gravity What the odds are that at least one of those tosses resulting in the coin standing on edge, however, I haven’t a clue. |
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Depending on what level of randomness you are looking at and observing I think depends on the definition. For example, in programming RNG (random number generators) actually aren't technically random at all. Instead they are a string of presets in which the string is picked randomly by whatever algorithm the developer has made. In human social behavior, we have extreme levels of randomness I think. The way we act, interact, react, socialize, etc I think as a whole can be seen as random depending on perspective. There aren't really any ways of predicting or understanding some human behaviors. True randomness, I think can be found in the universe, like the big bang theory. Though true randomness is chaos, with no system of control. Other forms of randomization are those which do have some sort of system of control but still can randomize things. However, we all can probably agree on if you study any one thing for a long enough time you will start to see patterns. Once you see those patterns you can start to hypothesize answers, which takes away the randomness. Even in nature we can study patterns and try to predict what is going to happen. Much like our weather we have, and how the meteorologists study the patterns to deduct what weather we are going to have. It is not an exact science by any means, but it does also take away the randomness we once had of not knowing the weather. I think if you were able to sit around and watch a bunch of gases interact in space for 100s of millions of years you could probably deduct patterns and probably even start to take away from the randomness. |
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“How, hi are you?” . |
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The big problem with recreating "random" has always been the frequency range -- ideally, a random signal, for example, would have a flat spectrum from 0 to infinity (don't know how to type the symbol).
Somewhat random factoid: Years ago one of the best random signal generators (white noise generator for testing electronics) on the market relied on thermionic emission: electrons radiated in an electric field by a hot filament. By itself, thermionic emission is not "flat" being clipped both low and high, so this company used two tubes and subtracted the output of one from the other to get very low frequencies. The high end was still limited by the physics, but was high enough to be useful in the radio/tv spectrum. |
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One thing I would say is always random is physical competition. When I was training martial arts on a regular basis my teachers were big on saying there is no set system to fighting and that fighting was completely chaotic. You can fight the same opponent 100 times and never once have the same exact fight.
I think the same can be applied to sports. |
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Someone from Marin County? A Texan in detox? An Arkansan who did not inhale? You’ve got me there. :D |
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damn, I need a beer. |
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I am not as thunk as some drinkle peep I am! |
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The rest shouldn't matter, provided it is a "fair" coin (defined as a coin that will land heads or tails with equal probability if no additional information is given to observers (and flippers). |
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The scientists that did the studying had to use high speed photography to observe a boatload of flips before they understood what was going on. |
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In fact, chaotic behavior is sometimes mistaken as random.
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I think that chaotic behavior would be something like what you get when you break a rack in billiards. The balls behave chaotically, but they are governed by the rules of physics and their actions could be predicted if you accurately measured all the factors.
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Chaotic events are those that, as CWT points out, are predictable but horrendously sensitive to their initial conditions. The weather is probably the best example which is what makes long-term conditions specific to a location so unpredictable -- the smallest variation upstream can change them completely.
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but let's boil this down to the real debate here, which is spiritual in nature. is the universe clockwork mechanics (in which case we are mere clockwork dolls winding our inevitable way down entropic paths), or is there some force outside the deterministic mechanisms of the universe (doesn't matter whether you call it randomness or a soul) that saves our existence from being pre-ordained? |
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The fringes of random occurrences
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I think that sort of fringe manifestation of randomness is far more interesting. Ok, how do we go about predicting the odds? |
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Personally, I believe a Unified Field Theory will eventually be found, eliminating probability functions from advanced study of particle behavior, even if they are still used for the same reasons that Newton's equations are still used despite Relativity Theory giving more accurate results. |
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I'm not saying the balls always end up in the exact same positions every time, but the positioning is consistent enough to not be considered random or chaotic. OTOH, when bangers (as opposed to players) play, almost every shot could be considered chaotic. A common break in 14.1 results in all the balls returning to their original positions (or very near) in the rack. (Note that 14.1 players typically break very softly, and are concerned with the end location of every single ball.) For non-break shots made by top players, rarely will any ball end up more than a few inches from where they intended/anticipated. The pool table is the single best math and classical physics lab I've ever come across, for students from kindergarten to grad school. The physics of the game are well understood by those who have taken the effort to learn them. There are indeed a lot of variables involved, but better players are able to keep most of them static with consistent practice and play. |
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It's not a matter of preferring a deterministic world over a non-deterministic world. I simply believe that the universe is deterministic, even if we don't fully understand it. |
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and I used to win money at pool. ;) |
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I don't know whether the world is ultimately deterministic or not, but I am pretty darned sure we have to act as though it isn't. |
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I'm not suggesting that you can have a theory describing what switch Ben will flick. I'm suggesting that you might have a theory describing how Ben is able to flip a switch in his room and have an effect in your room. Your room is completely deterministic, with predetermined responses to the switches Ben flips, but Ben's room may not be! It might be completely random, or Ben might have free will.
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cool. in which case you have a theory that tells you absolutely nothing. :) well, that's not quite fair... you have a theory of the form "once I know A, I can determine B", but since you can't ever know A, what can you do with it?
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Well, since A is the mind's will, you can decide what it is that you want to accomplish, and bring that about.
I'm just offering hope that we can have a unified theory of everything and free will as well! |
This was super fun to read myself talk about determinism more than a year ago before I had any determinism vocabulary or physics background. I cant believe determinism was spinning in my head like that before I knew how to describe it.
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pro-determinism)Everything (Including human actions) is a function of antecedent states of matter.
anti-determinism)Everything (Including human actions) is completely random. the truth is, determinism or pure stochasticity.. both leave a picture of reality in which humans have no control of their actions. |
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Wow... that is a really great conclusion. though I don't hear it from people very often. this is great I can understand what everyone is talking about now. University Physics departments are great for this. |
Has anyone seen the Dilbert cartoon where an accounting troll shows him their random number generator? It's a troll who keeps saying "Nine, nine, nine ...".
Dilbert asks if it's really random. The troll concedes that, with random numbers, you can never be sure. |
Gödel, consciousness and the Unified Field Theorem
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I find it difficult to imagine that a Unified Field Theory can explain consciousness. But perhaps you see consciousness as an unproven hypothesis? :cool: -- ArcticStones PS. Perhaps determinism can only apply to systems without conscious elements? In other words, an individual can be free only to the extent he/she is conscious. To not be aware is to be reduced to a sleepwalker, whose path and behaviour is determined uncontrolled factors. . |
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Honestly, I think this whole realm of philosophy is guilt-driven: the idea that we humans can make bad, immoral decisions triggers guilt-anger in nearly everyone, because it implies that we should put more effort into and take more care with the decisions we do make. it's much easier (mentally) to believe that stuff just happens and we don't have any control over it. that way (in one of the more peculiar and common twists of human logic) we all can feel free to choose to do what we want to do - regardless of consequences - because we don't really have any choice about what we choose to do, so we might as well do what we want to do because it's what we were going to do regardless. and yes, tat will make your head explode if you think about it too much. |
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Ah, yes. Life is but a question of mind and matter... Someone once phrased this as: “You don’t matter and I don’t mind.” ;) . |
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Or: What's matter? Never mind. What's mind? No matter. Not that I believe this; I regard 'mind' as an emergent state of brain activity, and as such, deterministic. It has been demonstrated that the electrical phenomena leading to bodily movements commence before the conscious acts of volition that the owner of said body imagines launches the show. This suggests a system in which the movement and the act of volition are parallel effects of a common antecedent, not effect and cause. |
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I wish we had those forums were you could thumb up a comment.
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@tw; I agree that rational/irrational is a much better descriptor than deterministic/random.
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