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-   -   Game Consoles and Noobs: A Fragging Made in Heaven (http://hintsforums.macworld.com/showthread.php?t=82389)

Jay Carr 12-06-2007 03:42 AM

That does make sense. So why did they choose to not put the game on the 360 then? I mean, they do have the functionality to throttle back the game, they had to implement that in order to run it on Windows. Is the 360 difficult to translate to from PC?

Mikey-San 12-06-2007 03:52 AM

Eh, yes and no. It's entirely dependent on how you've written your game. The line we give people is that if you're familiar with Win32 programming, getting into the 360 isn't a Herculean task. (There's no DirectX, for example, but there is Direct3D, the 3D API of DirectX.) Overall, developing software for the 360 is different enough for a PC-developed title not to be directly portable, because of how you have to manage the resources available to you, as well as API differences and platform requirements. But it's doable. Lots of companies do it.

In the end, it probably came down to manpower, team management, and time resources. Don't be shocked if in a year, someone announces a CryTek Engine-based title for the 360 or PS3.

Jay Carr 12-06-2007 03:55 AM

PS3? Really? I thought that thing was supposed to be a real pain in the butt to write for. Everyone seemed so impressed when they found out tek5 was going to be able to compile for PC, 360 & PS3. Was I mislead, is it not really that hard?

Mikey-San 12-06-2007 10:34 AM

Quote:

Originally Posted by Zalister (Post 431859)
PS3? Really? I thought that thing was supposed to be a real pain in the butt to write for. Everyone seemed so impressed when they found out tek5 was going to be able to compile for PC, 360 & PS3. Was I mislead, is it not really that hard?

Yeah, we hear the same things. But knowing that it is possible to get impressive visuals and performance from it, I thought I'd throw it in there with the 360.

Jay Carr 12-06-2007 11:29 AM

I guess in the end it's just a cost benefit analysis, right? With a small team...that might be difficult. But if Crysis remains as popular as it is, maybe someone will step in and ask to port it for them. Works all the time with Mac games, so why not for a console, right? Anyway, only time will tell.

Mikey-San 12-06-2007 12:40 PM

Quote:

Originally Posted by Zalister (Post 431920)
I guess in the end it's just a cost benefit analysis, right? With a small team...that might be difficult. But if Crysis remains as popular as it is, maybe someone will step in and ask to port it for them. Works all the time with Mac games, so why not for a console, right? Anyway, only time will tell.

Yeah, that's what I'm thinking. Time, people, money resources. Perhaps they'll port it later.

I just think this is more plausible than "our game is too badass for the next-gen consoles".

Jay Carr 12-06-2007 05:16 PM

Is that what they said? Good gravy ;).

I do have to admit though, it is nice to see some exclusivity for the PC gaming market (since, you know, we'll probably never seen exclusivity for the Mac gaming market). The market has been, shall we say, unhealthy. I'd like to see it perk up because I really think that the PC is a great testbed for new technologies, and I'd hate to see that go away...

Mikey-San 12-06-2007 06:00 PM

"Crytek: Next Gen Consoles Are Too Weak for Crysis"

http://news.teamxbox.com/xbox/11651/...ak-for-Crysis/

Quote:

Diemer explained that “next generation consoles like the Xbox 360 and the PlayStation 3 do not offer the sufficient power” to assure the quality of gameplay Crytek demand for Crysis.
But wait, what's this?!

"Crytek Says Crysis Next-Gen Ports are Possible"

http://www.gwn.com/news/story.php/id..._Possible.html

Quote:

"I don't think there would be any problem to convert anything we work on to the next-gen consoles if we decided to," opined Crytek's lead artist Michael Khaimzon in an interview with GamesIndustry.biz. "We have enough power here, with programmers and artists, to be able to do such a thing. It's just a matter of making the decision."
:D

blueballs 12-06-2007 06:22 PM

Quote:

Originally Posted by Mikey-San (Post 431326)
I wrote the two posts I linked you to as advice to someone who wanted to get better. It's easier (and cleaner) to give you links rather than copy and paste it all here. There's also other solid advice there, too, that I thought you might enjoy.

Sorry after looking over the article i realizied i am one big mother****ing noob and needed some skills, so thanks

Jay Carr 12-06-2007 09:07 PM

All I know is that if CryTek was running for president it would be ripped to shreads for "flip flopping" ;).

tlarkin 12-07-2007 11:09 AM

Quote:

Originally Posted by Zalister (Post 432100)
All I know is that if CryTek was running for president it would be ripped to shreads for "flip flopping" ;).

oh the satire, its delicious

but about gaming...

I played rock band last night at my neighbors house. As lame as i thought it was, I must admit; very sadly....that I had fun playing it.

kel101 12-07-2007 03:16 PM

If it crysis was ported to a console, it would be pushing the limits of ps3 and the 360. I have no doubt that they can and will eventually port it to consoles, but the graphics will be no where near as good as the pc version...

kel101 12-07-2007 03:17 PM

ooh a slight change of topic to stop this becoming the crysis thread, have you seen the new gta trailer... :O amazing

Jay Carr 12-07-2007 07:19 PM

I have, the graphics look great, and I've always loved the gameplay in GTA (in a sinister sort of way.) Can't wait to get my hands on a copy... Have you heard any news on any new features in the gameplay?

kel101 12-08-2007 04:12 AM

a few, the combat is still very secretive, the only things that are certain are that:
You can change clothes but not get haircuts
You cant just open a car door and steal a car, you have to walk up unnoticed, smash a window and hotwire it, (apparently this animation is awesome)
You can climb up ladders and flag poles
There are boats and choppers, but no planes
Once you load the game up at the beginning, there are no more load times
A multiplayer mode has been confirmed.

But im sure we will learn more when release becomes nearer.


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